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Jukebox + Arduino: 5 Hakbang
Jukebox + Arduino: 5 Hakbang

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Video: Jukebox + Arduino: 5 Hakbang
Video: arduino jukebox 2024, Hulyo
Anonim
Jukebox + Arduino
Jukebox + Arduino

Este proyecto consistió en crear una Rocola Digital a través de una programación de Arduino. Masaya ang mga ito sa simpleng y no es muy difícil de crear. Ang La Rocola tiene muchas funciones interesantes, y una de ellas es que a través de una pantalla LCD se muestra el nombre de la canción que se esta reproduciendo, y que para cada canción se muestra un color distinto a través de un led RGB. Sa katunayan, isang través de dos pulsadores puedes cambiar de canción (de izquierda a derecha o viceversa). Maaari kang mag-iwan ng paso sa isang tao sa loob ng uno de una forma sencilla y creativa.

Hakbang 1: ¿Como Funciona?

Hakbang 2: Mga Materyales ng Circuito Armado Y Sus

Circuito Armado Y Sus Mga Materyales
Circuito Armado Y Sus Mga Materyales

¡Ito ay kinakailangan upang malaman ang mga materyal para sa iyong pamilya sa Rocola funcione!

- Arduino UNO

- Pantalla LCD 16x2 + Interfaz I2C

- Protoboard + Mini Protoboard

- Pinangunahan RGB

- Passive Buzzer

- Mga Jumpers Para Protoboard

- 2 Pulsadores Eléctricos

- Caja para el Circuito

Hakbang 3: Diagrama Esquemático Del Circuito Electrónico

Diagrama Esquemático Del Circuito Electrónico
Diagrama Esquemático Del Circuito Electrónico

Hakbang 4: Técnicas Para La Construcción De La Lámpara

Como te comentaba, el crear una Rocola no es tan difícil como aparenta. Maaari kang magtagumpay sa unahan na ito ng mga serbisyo para sa poder hacer que tu Rocola funcione.

- Dapat mong malaman ang materyal na ito sa iyong hakbang sa "Hakbang 2"

- Ito ay naiulat na "Arduino UNO", al igual que la aplicación para poder hacer que la programación funcione.

- Gumawa ng isang paraan upang maibahagi ang "Hakbang 2".

- Luego de tener todo armado copia la programación el cual te mostraré en el ultimo paso.

- Por último, usa tu creatividad y consigue algo que tengas en tu casa para poder hacer la mejor Rocola de tu vida y no te olvides en decorarla a tu criterio.

Hakbang 5: Código De La Rocola

// Creado por: Jorge Aragón

// Incluir librerias para la pantalla LCD con interfaz I2C #include #include LiquidCrystal_I2C lcd (0x27, 16, 2); const int buzzer = 11; int contador = 0; int R = 6; int G = 9; int B = 10; int subir; int bajar; // ///. // /// 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #Ef2_Tukoy2 #Tukoy2 #Tukoy2 #Tukoy14 tukuyin ang NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 #Edefine_FS3 #Edefine_FS3 #Edefine_FS3 #Edefine_FS3 #Edefine_FS3 #Edefine_FS3 #Edefine_FS3 #Edefine_FS3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define CAT #Teace #Teace #Teace #Teace #TeaceTeace1 A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_D5ineEf1_E51Atf1_E51Ang #E51Et1_E51Ang #E51Ang #E51At1 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define CAT #Teace # 165 NOTE_AS6 1865 # tukuyin NOTE_B6 1976 # tukuyin NOTE_C7 2093 # tukuyin NOTE_CS7 2217 # tukuyin NOTE_D7 2349 # tukuyin NOTE_DS7 2489 # tukuyin NOTE_E7 2637 # tukuyin NOTE_F7 2794 # tukuyin NOTE_FS7 2960 # tukuyin NOTE_G7 3136 # tukuyin NOTE_GS7 3322 # tukuyin NOTE_A7 3520 # tukuyin NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 #define REST 0 // ///. Tema ng Waker // ///. = {NOTE_A5, 4, NOTE_A5, 8, NOTE_A5, 4, NOTE_D6, 8, NOTE_F6, 4, NOTE_E6, 8, NOTE_D6, 4, NOTE_C6, 8, NOTE_D6, 4, NOTE_B5, 8, NOTE_G5, 4, NOTE_C6, 8, Note NOTE_A5, 8, NOTE_D6, 8, NOTE_B5, 8, NOTE_C6, 4, NOTE_A5, 8, NOTE_G5, 4, NOTE_D6, 8, NOTE_B5, 4, NOTE_C6, 8, NOTE_D6, 4, NOTE_E6, 8, NOTE_F6, 8, CAT 8, NOTE_E6, 8, NOTE_A5, 4, NOTE_A5, 8, NOTE_A5, 4, NOTE_D6, 8, NOTE_F6, 4, NOTE_E6, 8, NOTE_D6, 4, NOTE_C6, 8, NOTE_D6, 4, NOTE_B5, 8, NOTE_G5, 4, Note NOTE_C6, 8, NOTE_A5, 8, NOTE_D6, 8, NOTE_B5, 8, NOTE_C6, 4, NOTE_D6, 8, NOTE_F6, 4, NOTE_A6, 8, NOTE_B6, 8, NOTE_F6, 8, NOTE_C6, 8, NOTE_D6, 2}; // ///. /, NOTE_F6, 12, NOTE_E6, 12, NOTE_C6, 12, NOTE_A5, 3, NOTE_A5, 6, NOTE_D5, 6, NOTE_F5, 12, NOTE_G5, 12, NOTE_A5, 2, NOTE_A5, 6, NOTE_D5, 6, NOTE_F5, 12, Note, 12, NOTE_E5, 2, NOTE_D5, 12, NOTE_F5, 12, NOTE_D6, 3, NOTE_D5, 12, NOTE_F5, 12, NOTE_D6, 3, NOTE_E6, 5, NOTE_F6, 10, NOTE_E6, 12, NOTE_F6, 12, NOTE_E6, 12, NOTE_C6, 12, NOTE_A5, 3, NOTE_A5, 6, NOTE_D5, 6, NOTE_F5, 12, NOTE_G5, 12, NOTE_A5, 2, NOTE_A5, 6, NOTE_D5, 6, NOTE_F5, 12, NOTE_G5, 12, NOTE_E5, 2}; // ///. // int Minuet_melody3 = {NOTE_D5, 4, NOTE_G4, 8, NOTE_A4, 8, NOTE_B4, 8, NOTE_C5, 8, NOTE_D5, 4, NOTE_G4, 4, NOTE_G4, 4, NOTE_E5, 4, NOTE_C5, 8, NOTE_D5, 8, NOTE_E5, 8, NOTE_FS5, 8, NOTE_G5, 4, NOTE_G4, 4, NOTE_G4, 4, NOTE_C5, 4, NOTE_D5, 8, NOTE_C5, 8, NOTE_B4, 8, NOTE_A4, 8, NOTE_B4, 4, NOTE_C5, 8, NOTE_B4, 8, NOTE_A4, 8, NOTE_G4, 8, NOTE_FS4, 4, NOTE_G4, 8, NOTE_A4, 8, NOTE_B4, 8, NOTE_G4, 8, NOTE_A4, -2, NOTE_D5, 4, NOTE_G4, 8, NOTE_A4, 8, NOTE_A4, 8, Note, 8, NOTE_C5, 8, NOTE_D5, 4, NOTE_G4, 4, NOTE_G4, 4, NOTE_E5, 4, NOTE_C5, 8, NOTE_D5, 8, NOTE_E5, 8, NOTE_FS5, 8, NOTE_G5, 4, NOTE_G4, 4, NOTE_G4, 4, NOTE_C5, 4, NOTE_D5, 8, NOTE_C5, 8, NOTE_B4, 8, NOTE_A4, 8, NOTE_B4, 4, NOTE_C5, 8, NOTE_B4, 8, NOTE_A4, 8, NOTE_G4, 8, NOTE_A4, 4, NOTE_B4, 8, Note, 8, NOTE_G4, 8, NOTE_FS4, 8, NOTE_G4, -2, NOTE_B5, 4, NOTE_G5, 8, NOTE_A5, 8, NOTE_B5, 8, NOTE_G5, 8, NOTE_A5, 4, NOTE_D5, 8, NOTE_E5, 8, NOTE_FS5, 8, NOTE_D5, 8, NOTE_G5, 4, NOTE_E5, 8, NOTE_FS5, 8, NOTE_G5, 8, NOTE_D5, 8, NOTE_CS5, 4, NOTE_B4, 8, NOTE_CS5, 8, NOTE_A4, 4, NOTE_A4, 8, NOTE_B4, 8, NOTE_CS5, 8, NOTE_D5, 8, NOTE_C5 8, NOTE_FS5, 8, NOTE_G5, 4, NOTE_FS5, 4, NOTE_E5, 4, NOTE_FS5, 4, NOTE_A4, 4, NOTE_CS5, 4, NOTE_D5, -2, NOTE_D5, 4, NOTE_G4, 8, NOTE_FS5, 8, NOTE_G4, 4, NOTE_E5, 4, NOTE_G4, 8, NOTE_FS4, 8, NOTE_G4, 4, NOTE_D5, 4, NOTE_C5, 4, NOTE_B4, 4, NOTE_A4, 8, NOTE_G4, 8, NOTE_FS4, 8, NOTE_G4, 8, NOTE_A4, 4, NoteE, 8, NOTE_E4, 8, NOTE_FS4, 8, NOTE_G4, 8, NOTE_A4, 8, NOTE_B4, 8, NOTE_C5, 4, NOTE_B4, 4, NOTE_A4, 4, NOTE_B4, 8, NOTE_D5, 8, NOTE_G4, 4, NOTE_FS4, 4, NOTE_G4, -2,}; // Tempo de las canciones int note = sizeof (WindWaker_melody1) / sizeof (WindWaker_melody1 [0]) / 2; int note2 = sizeof (SongOfStorms_melody2) / sizeof (SongOfStorms_melody2 [0]) / 2; int note3 = sizeof (Minuet_melody3) / sizeof (Minuet_melody3 [0]) / 2; int tempo = 120; int tempo2 = 160; int tempo3 = 140; int wholenote = (60000 * 4) / tempo; int wholenote2 = (60000 * 4) / tempo2; int wholenote3 = (60000 * 4) / tempo3; int divider = 0, noteDuration = 0; // Inicializacion del boton, pantalla LCD, y led RGB void setup void () {Wire.begin (); lcd.begin (16, 2); lcd.clear (); lcd.backlight (); pinMode (buzzer, OUTPUT); pinMode (4, INPUT_PULLUP); pinMode (7, INPUT_PULLUP); pinMode (R, OUTPUT); pinMode (G, OUTPUT); pinMode (B, OUTPUT); } void loop () {if (contador == 0) {// Definir el color con el que se verá wind maker analogWrite (R, 0); analogWrite (G, 255); analogWrite (B, 255); lcd.clear (); lcd.setCursor (0, 0); lcd.print ("WIND MAKER"); para sa (int thisNote = 0; thisNote 0) {noteDuration = (wholenote) / divider; } iba pa kung (divider <0) {// mga may tuldok na tala ay kinakatawan ng mga negatibong tagal !! noteDuration = (wholenote) / abs (divider); noteDuration * = 1.5; // nagdaragdag ng tagal sa kalahati para sa mga may tuldok na tala} tone (buzzer, WindWaker_melody1 [thisNote], noteDuration * 0.9); // Maghintay para sa tagal ng specief bago i-play ang susunod na tala. subir = digitalRead (4); bajar = digitalRead (7); antala (noteDuration); noTone (buzzer); kung (subir == LOW) {contador = 1; } kung (bajar == LOW) {contador = 2; } kung (contador! = 0) {break; }}} iba pa kung (contador == 1) {// Definir el color con el que se verá song of storms analogWrite (R, 255); analogWrite (G, 0); analogWrite (B, 255); lcd.clear (); lcd.setCursor (0, 0); lcd.print ("SONG OF STORMS"); para sa (int thisNote = 0; thisNote 0) {// regular note, ituloy lamang ang noteDuration = (wholenote2) / divider; } iba pa kung (divider <0) {noteDuration = (wholenote2) / abs (divider); noteDuration * = 1.5; // nagdaragdag ng tagal sa kalahati para sa mga may tuldok na tala} tone (buzzer, pgm_read_word_near (SongOfStorms_melody2 + thisNote), noteDuration * 0.9); subir = digitalRead (4); bajar = digitalRead (7); antala (noteDuration); noTone (buzzer); kung (subir == LOW) {contador = 2; } kung (bajar == LOW) {contador = 0; } kung (contador! = 1) {break; }}} iba pa kung (contador == 2) {// Definir el color con el que se verá Minuet analogWrite (R, 255); analogWrite (G, 255); analogWrite (B, 0); lcd.clear (); lcd.setCursor (0, 0); lcd.print ("MINUET IN G"); lcd.setCursor (0, 1); lcd.print ("PETZOLD"); para sa (int thisNote = 0; thisNote 0) {noteDuration = (wholenote3) / divider; } iba pa kung (divider <0) {noteDuration = (wholenote3) / abs (divider); noteDuration * = 1.5; // pinatataas ang tagal sa kalahati para sa mga may tuldok na tala} tone (buzzer, Minuet_melody3 [thisNote], noteDuration * 0.9); subir = digitalRead (4); bajar = digitalRead (7); antala (noteDuration); noTone (buzzer); kung (subir == LOW) {contador = 0; } subir = digitalRead (4); bajar = digitalRead (7); kung (bajar == LOW) {contador = 1; } kung (contador! = 2) {break; }}}}

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